I am a visual artist and science fiction writer residing in Salem, Massachusetts.
Like many people during the pandemic, I decided to pick up a new skill, and that ended up being 3D modeling. I had done some CAD work during my undergraduate degree, and enjoyed using computer graphics. My goal at first was to visualize what spaceships and satellites would actually look like in outer space. That goal expanded over time, encompassing unbuilt space projects, my own ideas, and experiments. I work in Blender and GIMP, and have only ever used free and open source software.
By education, I am a technical writer, which led to me starting to write fiction. My stories tend to be hard science fiction, though that description sometimes does not feel apt. As I see it, we have lived for 60 years with spaceflight technology, and we have reached a point where spaceflight is a human experience. A rare one, granted, but one that is as human as walking around outside, or taking an intercontinental flight. It raises profound existential questions, but what about life doesn’t? It is this idea that drives how I write and think about space travel.
Below: A picture I took of the GOES-U launch with my Fujifilm Instax 400